![]() ![]() I didn't even see a third of them, but all are fully voice acted. There's Dwayne, the cop who wants access to the police station's armory, Kelsey, the country girl who needs help finding her family, Troy, the reformed gangster muscle who can't beat you so he joins you, and many more. Each companion has their own sidequest fetch job you have to do, like tracking down lost items or escorting them to a location, but along with their color commentary when they’re on your team, those background stories gives them great context and personality. The acting is respectable, even with minor characters. Oh, and there’s no timed hunt for Zombrex this time, but you do have to push the story along every so often or the town blows up. Beyond that, it’s pretty much zombie cliche all the way (though in a parody that's kind of the point). The inconsistency feels weird if you play it straight, but the big laughs come when you mess with his wardrobe and he attempts to be dramatic while wearing an afro wig and a miniskirt. One minute he’s lamenting that he had to take human life, the next he’s putting on a sombrero and turning a leaf blower into a gun that launches sex toys at lethal velocity. The Non-ZombiesWhat’s weird about the story - or weirdest, I should say - is that main character Nick Ramos can’t decide whether he knows he’s in a zombie movie parody or not. There’s also a character upgrade system that’s extensive and well done, with most options on the menu providing real benefits that you can feel right away instead of minor stat boosts. The recipes get positively goofy, like turning microwaves into laser beams, strapping a car battery to a mask of Street Fighter’s Blanka to create area-of-effect electricity attacks, and yes, turning a flashlight into a full-on lightsaber. I love how most of Dead Rising 3’s collectibles are blueprints for crafting new weaponry instead of meaningless achievement padding. Getting to use something like the Freedom Bear automated machine gun turret takes effort, and that makes them feel special. I never really got a chance to get sick of any one weapon, since they all break after a short period of use, and that forces you to mix it up. It’s finger-tapping your way through the 45-second loading times.Ĭombat is a simple system of light and heavy attacks, but it’s the over-the-top animations and different effects of 300-plus weapons that really sustain it over the course of a 30-hour game. But, since you can now save anywhere (unless you’re playing in Nightmare mode) the worst part about dying in Dead Rising 3 isn’t losing progress. Especially at night, when zombies are at their angriest, fear kicked in whenever I was stuck in the middle of a horde and my health dwindled into the red zone. But you’ve got to know when to quit, because the zombie horde never will. ![]() They’re fun and easy to kill - easy enough that charging into the horde and bashing away with a sweet new weapon is a great way to build up experience. You can chop them in half (horizontally or vertically!) blow off limbs and heads, and even take out chunks of torso. Up close, there are enough distinct character models that I didn’t really feel like I was killing the same one 27,000 times, and I love the many ways in which they fall apart. I have never seen this many zombies on screen at once in any game. Army of the DeadInstead, it’s big on quantity. It doesn’t look a whole lot better than what you’ve probably played on Xbox 360 or PlayStation 3. Dead Rising 3 runs at an upscaled 720p resolution, it doesn’t have amazing textures outside of its cinematics, and it suffers from regular framerate stutters and occasional walls that pop in after you’ve driven into them. ![]()
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